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DecodeR: Gameful Activities for Introductory Programming

R
data science education

a talk about gamful activities where students solve puzzles while learning to program in R

Authors
Affiliations

Kelly Bodwin

Cal Poly, SLO

Allison Theobold

Cal Poly, SLO

Published

June 10, 2024


slides source code

Abstract

Gamification—integrating game elements (e.g., badges, levels, leaderboards) to trigger extrinsic motivation—has been lauded for increasing student engagement and motivation. While gamification may create a more engaging educational environment, the use of game related mechanics fosters a competitive system where students compete for the top “prize.” Alternatively, gameful learning—incorporating game characteristics into learning activities—promote greater intrinsic motivation. These gameful activities create an environment where students expend serious effort, act creatively, take risks, and collaborate.

Audience

This talk was presented at the 2024 electronic Conference on Teaching Statistics (eCOTS). The materials associated with this presentation are geared toward anyone teaching introductory programming in R. I’ve linked the GitHub repository with the activities, and we are happy to have people contribute more activities!

Copyright 2025, Allison Theobold

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